PENGARUH PENGGUNAAN MEDIA GAME (TRUTH OR DARE) TERHADAP PENINGKATAN PENGETAHUAN KESEHATAN GIGI DAN MULUT PADA ANAK KELAS V DI SD NEGERI 114 PALEMBANG

YOU NENSIH, RISMA (2026) PENGARUH PENGGUNAAN MEDIA GAME (TRUTH OR DARE) TERHADAP PENINGKATAN PENGETAHUAN KESEHATAN GIGI DAN MULUT PADA ANAK KELAS V DI SD NEGERI 114 PALEMBANG. Diploma thesis, POLTEKKES KEMENKES PAEMBANG.

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Abstract

latar belakang: Kesehatan gigi dan mulut pada anak sekolah dasar masih menjadi masalah akibat kurangnya pengetahuan dan kebiasaan menjaga kebersihan gigi. Penyuluhan dengan media yang menarik seperti game truth or dare dan video animasi dapat menjadi solusi.tujuan penelitian: Mengetahui pengaruh dan membandingkan efektivitas media game truth or dare dan video animasi dalam meningkatkan pengetahuan kesehatan gigi dan mulut pada siswa kelas V SD Negeri 114 Palembang.metode penelitian: Penelitian ini menggunakan metode kuantitatif dengan desain quasi experiment two group pre-test dan post-test design. Sampel berjumlah 40 siswa yang dibagi menjadi dua kelompok, yaitu kelompok eksperimen (game truth or dare) dan kelompok kontrol (video animasi). Data dikumpulkan menggunakan kuesioner dan dianalisis dengan uji T-Test .hasil penelitian: Rata-rata pengetahuan pada kelompok truth or dare meningkat dari 13,85 menjadi 19,25 (selisih 5,4), sedangkan video animasi dari 13,70 menjadi 17,20 (selisih 3,5). Nilai p < 0,001 menunjukkan adanya pengaruh yang signifikan.Kesimpulan: Kedua media efektif meningkatkan pengetahuan, namun truth or dare lebih efektif dibandingkan video animasi.

Background: Oral health among elementary school children remains a problem due to a lack of knowledge and poor oral hygiene habits. Health education using engaging media such as the “Truth or Dare” game and animated videos can serve as a solution. research objective: To determine the impact and compare the effectiveness of the “Truth or Dare” game and animated videos in improving oral health knowledge among fifth-grade students at SD Negeri 114 Palembang. research method: This study employed a quantitative method using a quasi-experimental two-group pre-test and post-test design. The sample consisted of 40 students divided into two groups: the experimental group (Truth or Dare game) and the control group (animated video). Data were collected using a questionnaire and analyzed using the T-Test. research results: The average knowledge score in the “Truth or Dare” group increased from 13.85 to 19.25 (a difference of 5.4), while in the animated video group, it increased from 13.70 to 17.20 (a difference of 3.5). A p-value < 0.001 indicates a significant effect. Conclusion: Both media are effective in improving knowledge, but “Truth or Dare” is more effective than animated videos.

Item Type: Thesis (Diploma)
Uncontrolled Keywords: truth or dare, pengetahuan, kesehatan gigi dan mulut
Subjects: L Education > L Education (General)
R Medicine > RK Dentistry
Divisions: Jurusan Kesehatan Gigi > 12401-D3 Kesehatan Gigi
Depositing User: Unnamed user with email D3kesgi
Date Deposited: 08 Jun 2026 07:52
Last Modified: 08 Jun 2026 07:52
URI: http://rama.poltekkespalembang.ac.id/id/eprint/1679

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